Mob Arenas

Difficulty:
The higher the difficulty the higher the reward obtained. In Easy arenas, maybe you will get 1 diamond after completion while in Havenless arenas you might get 5 diamonds in 1 wave.


 * Easy - The easiest arenas, great to train and enjoy some time. For Any Player.
 * Normal - Provides some challenge and enjoyment. For Casual Players.
 * Hard - Very Hard arenas. The waves of mobs easily wipe out entire parties. For Strong Players.
 * Scaling - These grow harder as it progresses and how big of a group is in them. For Any Player.
 * Havenless - Extremely challenging arenas. Sometimes with gimmicks. For Hardcore Players.

Domain:
The domain of an arena defines some of the bosses and mobs that appear in it. Some Domains are:


 * Lamma - Basic Mobs. Passive mob as bosses.
 * Circus Vexa - Rare Mobs like ghasts, charged creepers... Flying Mobs as bosses.
 * Nethertary - Nether Related mobs. Things that shoot as bosses.
 * Eradicators - All Mobs, but much stronger. All mobs and extremely rare mobs such as Ravager as bosses.
 * The Hunters - Mobs that can be related to Wanted Boards. Bosses as bosses.

Arenas List:

 * Plain (Easy) - Lamma
 * Bridge(Normal) - Circus Vexa
 * Netherwar(Normal) - Nethertary
 * Netherism(Hard) - Nethertary
 * Train1(Scaling)
 * Saturday(Scaling) | Event Arena |
 * Colosseum(Havenless) - The Hunters
 * Waste(Havenless) - Eradicators