Fighting Styles

In the server a player fighting can be defined by a certain style, or multiple. Usually High Threat Level fighters flunctuate between many styles to be more effective.

Styles are split between 3 main categories similar to DnD Alignment, we will categorize them here by using a O/C/B(Offensive,Control,Balance) 0-10 scale, the higher the scale, the better they fit that specific category.

Offensive/Rusher - The fighter
Rush your foe and continuously strike them.


 * O10 Destroyer: Non-stop rushing. Stop at nothing.
 * O10 Excited: Extremely fast from the start
 * O6C2B2 Raging: Become faster over-time.
 * O5C5 Ninja: Dodge. Hit. Repeat.
 * O5B5 Runner: Hit. Run. Run.

Control/Adaptive - The gimmick
Overcome the differences in power.


 * C10 Dancer: Complete fluidity with your abilities.
 * C8B2 Trickster: Pop in and out of vision
 * C6B4 Trapper: Uses trap tactics.
 * C5O5 Chainer: Chain abilities for original combos.
 * C5B5 Genie: Calculate moves of the enemy.

Balance/Justifying - The balanced
Balance your defense and offense.


 * B10 Fighter: Take and deal damage.
 * B5C5 Fortress: Don't budge.
 * B7C3 Comboer: Mainly use combos.

Hard to categorize:

Ranger: Stay safe far away and snipe.

Performant: Counter enemy skills with your own.

Definitions and Faq
Offensive - Sacrifice to hit.

Control - Battlefield tempo, manipulate the field, not just the enemy.

Balance - Trades blows for similar results on both parties(You and your enemy)

Confusion clarity

 * What exactly would a Dancer do?

A dancer would continously use their abilities to do many things at nearly the same time, moving, evading, shielding and attacking with their element. It mostly fits the Air and Water abilities more.


 * What exactly would a Fortress do?

A fortress would rarely move from their advantageous terrain, why move when you can win from where you are standing. It mostly fits the Earth and Water abilities more.


 * Excited vs Raging?

Why not just have a "Go fast style". Excited would naturally fall off as time goes on(even if it takes forever), while raging gets used to the patterns and only grows faster.


 * Ninja vs Runner?

A Ninja evades. A runner runs. A ninja goes face first into an ability but dodges it, a runner goes the opposite direction losing precious time to strike back but risking less health.